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Cossacks european wars series
Cossacks european wars series








cossacks european wars series

The main upgrades for artillery are the extended range, the accuracy and its build time and cost. All artillery units may be captured by enemy forces in the same manner as the peasant workforce. They are good against both soldiers and buildings but should be escorted by guards. They fire in an arc which means that enemy walls will not block their ordnance. Howitzers are the shortest ranged artillery but possess the best shot power. Cannons are also able to fire a grape shot to eradicate a cluster of enemies at short range whereas a multi-barrelled cannon (must be researched at the academy and is not available to all nations) also functions in a similar manner but reloads quicker than the cannon. Cannons are the staple of the artillery forces in Cossacks and possess good range (which can be improved with its corresponding research) and shot power but are not particularly powerful against buildings, especially after the buildings' upgrades have been researched. The resulting shrapnel and debris upon impact on the building(s) would also kill nearby enemy units as well as the player's own if in the vicinity. Mortars are primarily used to bombard enemy buildings and ships from afar. There are various strategies of controlling an army developed by players during the continuous gaming online.Īrtillery in the game are divided into mortars, cannons, multi-barrelled cannons and howitzers and all have distinct functions which are suitable in one situation but may not be appropriate in the next. An academy or a minaret (for various scientific research) is also needed to train officers and to build formations. Upgrades which affect weaponry and defensive stats can be researched in the barracks or the stables or the armories. Cavalry units may also be grouped into formations and function in a similar manner as would an infantry formation minus the officer and drummer units. Units in formations may also be issued a 'stand ground' order where they would also be granted a defensive bonus as well as a morale improvement. 3 different types of formations may be assumed and used for different attacking methods. Formations may be made by grouping exactly 15, 36, 72, 120 or 196 of a single unit type in the presence of a corresponding officer and drummer. They can, however, also be captured by enemy troops and turned to the enemy's allegiance.Ĭossacks depart from common RTS titles in that military actions may be conducted by assigning formations to soldiers or allowing them to attack solitarily without proper formations. The economic workforce consists of peasants who can multitask and also attack enemy soldiers. Similarly, a lack of coal and iron means that shooters and cannons will cease to fire their weapons whereas a lack of gold will mean that units which require maintenance paid will commit mutiny against the state. Depleted resources would result in an undesirable penalty for the player such as a lack of food will signify a famine for the state and the player's units will die from lack of supplies. Depending on the type of unit or structure being built, the amount of resources needed to create a unit/structure would inflate quantitatively with each successive one built or trained. Wood and stone are gathered by conventional means and there are also specific areas where these may be collected. Gold, iron and coal may only be acquired by constructing mines over a designated resource area and sending peasants into them whereas food is cultivated from mills and via the use of fishing boats. These are gold, wood, food, stone, iron and coal. There are 6 basic resources in the game that are crucial to the player's military victory. The game has won two awards and was positively favoured by a majority of reviewers. This ability set it apart from other games of the time such as Age of Empires and Empire Earth.Ĭossacks is a game which allows the user to gain strategy skills and learn history of that period by the inclusion of a comprehensive encyclopedia. Mission scenarios range from conflicts such as Thirty Years' War to the War of the Austrian Succession, and the game is renowned for the seemingly unlimited number of units players may control. Players must avoid famine and engage in army expansion, building construction and simple resource gathering. It features sixteen playable nations each with its own architectural styles, technologies and no limit on unit numbers. The game has an isometric view and is set in the 17th and 18th centuries of Europe.

Cossacks european wars series windows#

Cossacks: European Wars is a real-time strategy video game for Microsoft Windows made by the Ukrainian developer GSC Game World.










Cossacks european wars series